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Recompile — Coded With Limits

Recompile doesn’t give it’s best elements enough time to shine. Backtracking is a staple of metroidvania that feels fun with its own twist here. Combat takes a backseat as its unsatisfying or can be completely avoided. The lore is what…

Necrobarista: Final Pour — Noir Coffee

The original iteration of Necrobarista of introduced me to the Terminal Cafe, where I met a host of interesting folks. Set in a magical Melbourne, this cafe has great coffee — and its patrons aren’t necessarily on the plane of the living.…

Welcome to Hell [Let Loose]

Hell Let Loose is a unique first-person shooter that prioritizes teamwork and communication to such an extent that you begin to feel like a small soldier on a real-time strategy battlefield. A first-person shooter that prioritizes…

Night Book — Book a night off

Night Book was filmed entirely during lockdown, with the actors not actually doing any scenes in person. In terms of developing an FMV game, this is really quite an impressive challenge to undertake, and I have a lot of respect for Wales…

Death’s Door — Tiny Crow, Big Homages

Death’s Door showcases a best-of in the action-adventure genre. As a crow reaper I faced challenges that never felt insurmountable. A ghastly manor tried keeping me away from its basement. I mazed my way through a temple in ruin. A climb to…

Behind the Frame Is Art Come to Life

Behind the Frame was quite a new experience for me. Often when I hear the words interactive fiction or story-rich I tend to check out immediately; Which is to say I’m not a fan. Yet something drew me to this particular offering from Silver…

Sunless Skies — Sail the seven skies!

Yes, Sunless Skies is a rogue-lite, and a hard one at that, but not in quite the same way as many. Your death doesn’t reset the game, rather you create a new captain, who follows your legacy by claiming some of what you’ve lost before…