Become ultimate in Everything is Crab’s new Summer update
Some people just want to become crab. Everything is Crab is an incremental evolution roguelike that sees you create beautiful and bizarre amalgamations of species from Capybaras, Ferrets, Leeches and more. The Summer update drops June 25th and adds ultimate evolutions for the truly dedicated, alongside a host of other tweaks.
Everything is Crab already had a surprising amount of variety, with some runs seeing you become an eldritch god, while in others you’re an stompy elephant…man…thing. Developer Odd Dreams Digital are quick on the draw for updates, regardless, which is a good sign for what is one of the most varied and innovative survivors-like games to date.

New crabby content for all your crabby needs
The Summer update promises brand new passive and ultimate evolution options. The allure of more ultimates is appealing as these are completely run-defining, helping repeated runs feel unique.
Alongside new specialisations for some of the game’s archetypes (Including leech, one of my personal favourites) these ultimates and specialisations should let you create the Weird Little Goober of your dreams.
Level up buffs for consistent progression
While the variety and depth of all the different evolutionary paths can be exciting, it can also be daunting. A new player might accidentally end up an absolutely unstoppable force of nature, or a useless blob. To that end, the summer update on June 25th adds standardised HP increases for every level up. This means that even if you specialise in speed and dodging, you’ll at least have enough total HP to be hit more than once simply by levelling.
Twitch integration for maximum chaos
Twitch integration has been hugely successful in games like Vermintide 2 or Dead Cells, as well as through mods like Crowd Control for FromSoftware RPGs and X-Com 2. Everything is Crab joins the club and allows chat to direct the evolutionary path a streamer takes. No word on if you can have all the naturally-spawning enemies and creatures have chat nametags yet, but one can dream.
In our original review we said: “Creatures carry out their behaviour irrespective and inclusive of the player. This means you can stumble upon an already angered capybara, you can encounter a ferret who has already stolen a hefty bounty from something else (And mayhaps you can now steal it for yourself…?) and once you arrive, the creatures will react accordingly.”
With this emergent gameplay and reactive creature behaviour I can just imagine chat names being applied to them would be absolutely brilliant on-stream.

The Summer update is available for free to owners of the game from June 25th. Everything is Crab is available via Steam.