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The latest news, reviews, editorials, and videos from B3.
Crossing Souls Review — 80s Nostalgia Action-Adventure
What happens when a game with “too many ideas” actually works?
Basingstoke Review — Escaping Bureaucracy with an Alien & Undead Invasion
Basingstoke is a top-down, isometric zombie-survival horror title, set in the most horrifying place of them all: South England.
Machiavillain Review — Become Master of a Monster Movie Mansion
Machiavillain takes the traditional colony or tycoon game and gives it a spooky spin.
City of Brass Review — Steal the Treasure to Become a Legend
An Arabian Nights themed roguelike; an action-packed adventure game put together by the developers at Uppercut Games.
Max: The Curse of Brotherhood Review — A Fine Port for the Nintendo Switch
Armed with a magic, possessed marker, can Max save himself from his mother and his brother from an even greater evil?
King of Tokyo review — Tabletop rampage
Descend upon the streets to become the monstrous King of Tokyo.
Cerebros Hands On — A Fast Paced, Color Switching Shooter
Moving around black cubes and white cubes — switching your color to contrast what you want to shoot — and taking aim before you are noticed. Cerebros is a fast-paced shooter where the color of your character controls what you can shoot.
Vast: The Crystal Caverns Review — Designer dungeon crawl
Think you've seen everything in dungeon crawling adventure games? Think again.
Dead End Job Hands On — A Paranormal, Pest Control Roguelike
You have twenty days to save the ghost of your former mentor, how will you do that? By going out there and making a ton of money by cleaning up the town of ghosts.
Interview — Mike Cook on Showcasing an AI at EGX Rezzed
What is it like showcasing the first game-developing AI at an event? Mike Cook talks on Angelina, a crowd-sourcing AI which has an uncanny ability to create functional, if peculiar, games.
Atomic Heist Video Review — A Rapid-Fire, Twin-Stick Roguelike
Can you pull off the greatest heist in intergalactic space: stealing a nuclear core from the very heart of the invaders' fleet?
Developer Roundtable: Giving Yourself Advice
As developers learn more, take more chances, and get further along the path towards releasing a game, they learn a lot. The process of creating a game — from prototyping, creating art, working with others, marketing, and finally releasing…
Venture Kid review — Super fighting homage
We took a look at Venture Kid, a retro platformer.
The Swords of Ditto — Third Times the…
Defeat the evil wizard Mormo to break the curse, and free yourself from the curse which traps you as the titular Swords of Ditto.
Tracks – The Train Set Game Early Access Review — Got Wood?
On reflections of train sets never owned, and of immaculate rooms to decorate with infinite components.
Catastronauts Hands On — Chaotic Spaceship Management
Crew, repair, and defend your spaceship as alien attackers bear down on you and your friends.
Crest Review — Ruling without Touching
Crest doesn't have an end, instead you keep playing for as long as you wish, crafting a world and mythology of your own in whatever image you want.
RPGolf Review — Restore Golf to the Kingdom Through Hitting Par and Bashing Baddies
Golf and RPG’s are not common bedfellows, but RPgolf merges the two in a fun and interesting way.
Dance of the Fireflies Review — Not as relaxing as you might think
In Backspindle Games' Dance of the Fireflies, up to six players use fireflies to bid on flowers of six different colours in order to build a beautiful wild garden. Trickery and deception among the players will disrupt the process however,…
Lake Ridden Review: Halfway Between Nightmare and Dream
Midnight Hub’s recently released puzzle game Lake Ridden does about as many things wrong as it does right. Still, despite its technical shortcomings, its story remains compelling enough to keep players hooked until the end of its ghostly…