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Slamwich — intense sandwich making

Slamwich is an intense version of slam/snap, where everything looks like not so tasty sandwiches.  The game itself is pretty simple, you divide out the Slamwich deck between all players. Without looking at their card, each player puts down…

Wildlands — Wallace does it again!

Once upon a time a designer called Martin Wallace decided that every game should be card driven, and once he had made war games, area control games and deception games thus, he rested. After pondering for a while, he thought “miniatures…

Satanimals — naughty nippers

Sometimes it seems that games of a similar theme come in runs. I assume this is because of a particular theme across popular culture, but I’ve never been able to put my finger on it. One theme that we’ve seen a lot of in board gaming…

Thieves Den — Diamond heist

A little while back, you might recall that we previewed an inventive and unusual worker placement and retrieval game that was coming to Kickstarter, called Thieves Den. Well, the good news is that it successfully funded and is now a fully…

Farsight — the long and short of it

I can’t remember where I first read it, but one line from the lore surrounding Games Workshop’s Warhammer 40,000 has always stuck with me; “in the grim darkness of the future, there is only war” it forecasts. From the moment I laid eyes on…

Symphony No. 9 — magnum opus

In Symphony No. 9, players compete to sponsor their favourite composers over several rounds of gameplay, putting on exquisite royal concerto's periodically, which must match the mood of the people in terms of both how lavish they are, and…