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Steel Seed seeks humanity in metallic form

Storm in a Teacup’s Steel Seed is a game that wears its ambition like a battle suit — sleek, stylish, and just a little bit intimidating. Set in a post-cataclysmic world where machines have inherited the Earth, this stealth-action adventure casts players as Zoe, a lone human navigating a subterranean labyrinth of cold steel and colder intentions. Accompanied by her drone companion KOBY, Zoe’s journey is one of survival, discovery, and – perhaps — redemption.

If that all sounds a bit heavy, that’s because it is. The first thing that strikes you about Steel Seed is its atmosphere. This is a game that understands the power of silence – not the absence of sound, but the generation of a tense atmosphere. The underground facility that serves as your playground is a marvel of environmental storytelling. From rusted catwalks to humming biodomes, every corridor tells a story of abandonment and adaptation. Steel Seed builds its world so well that it almost defies comparison, with perhaps only the vast, sci-fi cityscapes of games like Star Wars: Jedi Outcast coming close.

Storm in a Teacup has always had a flair for the cinematic — Close to the Sun was practically dripping with art deco dread — and Steel Seed continues that tradition. Lighting is used sparingly but effectively, casting long shadows that seem to move just a beat too late. The soundtrack, composed by Andrea Remini, is a minimalist triumph: ambient drones, metallic echoes, and the occasional swell of strings that feel like a heartbeat in the dark.

Zoe is not your typical action heroine. She’s vulnerable, cautious, and — crucially — human, or at least, her personality is. Her animations are deliberate, her breathing audible, her footsteps hesitant. This isn’t a power fantasy; it’s a survival story. KOBY, her floating drone companion, provides both mechanical support and emotional ballast. Think God of War’s Atreus, if he were a flying Roomba with a dry wit and a penchant for hacking.

The interplay between Zoe and KOBY is one of the game’s quiet triumphs. Their relationship is built through gameplay as much as dialogue — KOBY scouting ahead, disabling turrets, or distracting enemies while Zoe slips through the shadows. It’s a partnership of necessity, but one that grows into something more. There’s a moment, late in the game, where KOBY hesitates before entering a particularly dangerous area. It’s a small thing, but it speaks volumes.

Mechanically, Steel Seed is a stealth-action hybrid that leans heavily on the former. Combat is possible — and certainly necessary — but it’s rarely advisable to launch a direct assault. Zoe is outmatched by most enemies, and the game makes no effort to hide that. Instead, success comes from observation, planning, and execution. Patrol patterns must be memorized, distractions timed perfectly, and escape routes always kept in mind.

There’s a tactile satisfaction to the stealth here. Hiding behind crates, slipping through ventilation shafts, and timing your movements to the rhythm of flickering lights — it all feels grounded and tense. The game doesn’t reinvent the stealth wheel, but it polishes it to a mirror sheen. That said, there are moments where the AI can feel a bit too binary — either blissfully unaware or instantly omniscient. It’s not game-breaking, but it does occasionally pull you out of the immersion. Similarly, the checkpoint system can be unforgiving, especially during longer stealth sequences where a single mis-step means replaying several minutes of careful manoeuvring.

Narratively, Steel Seed is more interested in questions than answers. What happened to the surface world? Why are the machines protecting humanity by imprisoning it? And what, exactly, is Zoe’s role in all this? The game doles out its lore in fragments — audio logs, environmental clues and cryptic conversations with malfunctioning AIs. It’s a slow burn, but one that rewards curiosity. There’s a thematic richness here, exploring ideas of control, autonomy, and what it means to be “human” in a world where machines have taken over the caretaking role.

Steel Seed is not always subtle, and one particularly on-the-nose log compares the facility to a “steel womb” which feels like a potentially janky bit of translation, if not also a clumsy comparison. That said, the narrative style is quite effective. By the time the credits roll, you’ll have more questions than answers, but they’ll be the kind of questions that linger, and the kind that only the best indie games tend to ask, where bigger games go for a more mainstream idea.

Steel Seed is not a game for everyone. Its deliberate pacing, emphasis on stealth, and minimalist storytelling will alienate players looking for fast-paced action or hand-holding exposition. But for those willing to engage with it on its own terms, it offers a rich, atmospheric experience that lingers long after the final cutscene.

Fans of Dishonored, The Last of Us Part II’s stealth segments, or even Metal Gear Solid’s quieter moments will find much to love here. It’s a game that demands patience, attention, and empathy — and rewards them in kind. Storm in a Teacup has crafted something fairly special and quite unique  with Steel Seed. It’s not perfect — the AI quirks and occasional pacing issues hold it back from true greatness — but it is memorable. In a market saturated with bombast and spectacle, Steel Seed dares to be quiet, thoughtful, and human.

Steel Seed is available now for PC, Xbox and PS5.

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